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DirectX Shader Model 6.10 and Agility SDK 1.720-preview both released today.
DirectX Shader Model 6.10 introduces a vendor-agnostic linalg::Matrix API for GPU AI accelerators.
KEY POINTS
- Developers can now access matrix math hardware from all major GPU vendors directly in HLSL shaders.
- Shader Model 6.10 removes the 32KB group shared memory limit, critical for advanced matrix operations.
- Batched Asynchronous Command Lists allow overlapping independent GPU tasks within a single batch for better performance.
- New Shader Model 6.10 intrinsics give shaders direct, reliable access to wave-level structure and finer raytracing control.
COMPANIES
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